Who’s Afraid of the Big Bad Wolf?

Inspired by Little Red Riding Hood, Carroll’s tales will leave you spooked just in time for Halloween.

I have this really awful habit. I really love horror despite that I get just a little too scared for my own good. Whether it’s perusing one of the most talked about tumblr horror blogs, watching horror movies alone at night in my cemetary-facing apartment, or my absolute love for spooky urban legends, if it’s scary and not over the top gory, I’m probably there no matter how many times I sleep with my desk lamp on.

My latest horror geek interest is Emily Carroll’s comics. If you haven’t read her most popular comic, His Face All Read,you’re missing out. Her work blends the perfect amount of mystery, tension and terror into short comics that leave the reader deciding what, or who, the monsters are. Her first book, Through the Woods, tells five short stories accompanied by her incredible illustrations and use of color centered around people who live in the shadows of forests and the things they have to face.

I couldn’t put this book down. The stories lend themselves to reader interpretation on the strange things that come from the woods and therein lies her true grasp of horror. Over the years, I’ve found that the obvious monsters, like Jason in the Friday the 13th series, are just not the kind of  horror that stays with me. He’s big and he has a machete, but you know he’s a monster before you even watch the movie. Sure he’s scary in the always coming after you sense, but if you’re not a camp counselor at Camp Crystal Lake you’re probably safe. The thing that sticks with me about Carroll’s work is that she doesn’t make it clear from the beginning who or what the monster might be and sometimes at the end, you have only caught a glimpse of it.

The Wolf

For me, horror is in the moment where the music goes quiet and you know the jump scare is coming, but it hasn’t yet and you don’t know which direction to run from or to. The jump scare itself is scary, sure, but it’s that split second of knowing the protagonist is about to have another encounter with their foe, but having to wait for it to happen. And in these comics, I quickly got pulled into a world where suspense is built slowly and carefully without always giving you the relief in actually witnessing the jump scare.

Carroll takes folklore tropes like monsters in the woods, and ghostly revenge and twists them into a larger look at not just the monstrous things that scare us, but the things that scare us about the people we know. So this Halloween Week, pick up a copy of Through the Woods, or read her web comics and let me know what you think about some of them questions she leaves you with, or tell me what kind of spooky stuff you love the most in the comments!

Maybe the “Fake Gamer Girl” is Just Afraid She’ll Be Called a “Fake Gamer Girl”

who are you to say she's not

As a kid, I played video games with my older sibling…only to find out years later that the controller was never actually plugged in and all those times I thought I was a gaming prodigy…I was actually just a kid with an unplugged Sega Genesis controller and a lot of enthusiasm for Sonic the Hedgehog.

After I stopped not-actually-playing video games with my sibling I just sort of…stopped. By the time friends at school were asking me to play, I was so convinced that I was incapable of playing video games that I would just refuse. I loved to watch friends play (usually guy friends or my sibling) but l always sat on the sidelines. At first it was because of my own doubts, then those thoughts started being reinforced. Guys would offhandedly say the things I was already afraid were true: I was horrible at video games because girls just aren’t as good at them. And the cycle would just take another turn.

By the time I arrived at college, I was still convinced by internal and external forces that I was just too horrible at video games to try. But somehow during my sophomore year, I ended up in an Honors Hall dorm room surrounded by friends and being handed an Xbox controller to start the Walking Dead adventure game. Needless to say, it was a sink or swim situation and I loved every second of it. It occurred to me that maybe not all games were beyond my capabilities. Maybe adventure games that were mostly dialogue options could be the little niche I found for myself.

Something in the back of my mind kept me from committing, something that had grown over my entire geeky life made me doubt. Somehow I had convinced myself, had let popular gaming culture convince me that I was inherently bad at video games because I’m a woman. It boiled down to the dichotomy within geek culture of open to everyone but still often mirroring the mainstream ideas on gender and capability divides. And that just doesn’t sit right with me.

Then, a very close female friend of mine convinced me to play Dragon Age: Origins and let me tell you my friends, I fell headlong into it and have yet to resurface.

It took reading about the extensive lore and a lot of encouragement from other girls who game and have experienced similar things as I have (because sadly my experience is not unique) to get here. But with enough encouragement and learning the that the game has six different prologues depending on the combination of race/class/gender you pick for your character, I quickly became entrenched in Dragon Age.

dragon age header

And your Origin isn’t where the lore stops, so much else gets explored throughout the game and this convinced me that suffering through being horrible at video games would be worth it. Because after all, lore is what I geek out about the most.

And here’s the incredible thing.

I’m not bad at it.

Ok, I was. The first few days involved a lot of dying in battle and frustrated noises. The learning curve was steep and after the first day or so I really questioned why I had left the sidelines of gaming culture and thrown myself head long into a fantasy rpg that would require hours upon hours of my time. But something incredible happened. I got better. And I keep getting better. I don’t get stuck running into things, I usually survive battles, I can even plan ahead in the plot instead of focusing on “do I really need to save as often you told me to?” (The answer is yes. Save a lot, save frequently, and then save one more time just in case.)

The incredible thing that I’ve learned is that gaming is for anyone who wants to play, no matter what you’ve been told or told yourself. You don’t have to be a whiz from day one. Also that some scary, experienced gamer (probably) isn’t going to pop out of the woodwork, call you a fake gamer girl, and demand to see your filled in combat tactics slots. Sometimes, the fear of being called a fake gamer girl is enough to keep girls from actually gaming. But it shouldn’t. “Fake gamer girl” shouldn’t even be in our vocabulary as a geek community. Being a geek is all about being able to enjoy whatever we enjoy, and if there are “geek gatekeepers” that try to decide who is and isn’t a geek, that just doesn’t fit.

Sometimes geek culture inadvertently (and even sometimes intentionally) works against women who want to participate. But the incredible thing about being a geek is that if you enjoy something or if you get excited about something, you’re already a geek, and no one gets to tell you otherwise. You didn’t have to earn the title, and gender isn’t going to stop you from being a geek or a gamer girl.

Creepy Geeky: Welcome to Night Vale

nightvaletitle

Hello, fellow Geeks and followers of the GeeKon Record. I’ve always considered myself a different kind of geek — aside from the standard, my favorite part of Doctor Who is the dark shadows that must be overcome, and that’s not even getting started on how much I love Lovecraftian horror (how many Cthulhu necklaces do I own? More than most girls, I’ll tell you). Feeding into my interests, as a result, is the recent surge of popularity in the podcast Welcome to Night Vale by publisher Commonplace Books, headed by creator and editor Joseph Fink.

The publishing group was, as Fink puts, it, “an outlet to do interesting work with other authors”. He showed off his own creepy-creative side to the extreme, however, when he started the podcast project of Welcome to Night Vale. Fink works together with Jeffrey Cranor to write the piece. The basic setup is simple; the site itself describes the podcast as “a twice-monthly [piece] in the style of community updates for the small desert town of Night Vale”. Each episode begins in the same way: the smooth baritone of voice actor and main character Cecil Baldwin saying, “Good evening, Night Vale”.

I know what you must be thinking. What’s so creepy (and cool) about this, anyway? Well, fictitious rhetorical querier, never fear! There’s so much geeky creepy packed into WTNV (as the fans call it), it might as well be its own genre. Inspired by the dark, Victorian gothic style of H.P. Lovecraft’s work, the ‘town’ of Night Vale is an unsettling mixture of bizarre happenings, monsters walking amongst humans, and realistic reactions to the aforementioned by the only ‘normal’ person in town, a scientist named Carlos.

Each episode really is what it’s labeled on the tin: simply bi-monthly updates on town events, such as book fairs and sports. Sometimes there are other recurring segments, such as traffic reports. There are even advertisements! However, Fink and Cranor work together to construct a strange, twisted take on all of them. Advertisements from the mysterious, fictional Strex Corp mention a “smiling God” who only gets eerier as things progress, while Cecil Baldwin, the upbeat radio host, never seems to think it strange that hooded figures roam the Dog Park, or that his interns seem to mysteriously die or ‘go missing’ nearly every other day.

There’s no way to accurately describe what’s so thrilling about the podcast. Is it that the “weather report” is actually music by varied independent musical artists? Is it that, alongside the podcast itself, there is a Twitter and Facebook account posting all kinds of mysterious, subversive statements? Maybe, perhaps, it’s the strange wisdom offered despite all the weirdness, through statements like “Within our limitations, there is no limit to how beautiful we may become”.

All in all, though, there’s something about the creepy-weird-funny work that keeps listeners rapt, coming to live shows and catapulting Fink’s creation to become the most popular podcast in America, with teens and adults alike attend lives shows and use it as a creative outlet, interpreting the surreal imagery as they will. After millions of downloads on iTunes and even more people streaming the episodes, it’s clear that Geekdom loves Night Vale.

I’ll leave it up to you to decide on your opinions. But for now, in the words of Cecil Baldwin…

Good night, readers. Good night.